New features!
1: Darkness!
Certain places are very dark, most commonly in dungeons. If an area is to dark you will take
passive damage.
The stronger the darkness, the more damage you take.
You need an item called 'Torch Medallion' which, when crushed, raises your light level by 1.
I'm still expanding on the idea so let me know what you think!
(It also does something to a hidden stat, but I cant say anything >~<)
2: Dungeons!
Not a unique feature, but a feature nonetheless.
Entering a dungeon puts you in what I'll call 'Dungeon Mode'. 'Dungeon Mode' just means you entered the
dungeon.
However, for farming reasons, leaving a dungeon will reset said 'Dungeon Mode', re spawning most enemies,
the type and amount of enemies re spawned changes with the dungeon.
Dungeons also contain the most darkness, can you push it back?
3: New HUD/Windows/etc
Before we talk about this, please check out SRDude!
You can find his website ->
click hereYou can find his twitter ->
click hereI got some really, REALLY cool plugins from SRDude, mainly A plugin, which allows me to create huds and
stuff without to much effort. Meaning I can focus my coding elsewhere, which is a huge load-off because I suck with windows.
So far I have
1. A HUD (Shows Face, Name, HP, and MP...and a special stat...)
2. A 'Gameplay' window.
Activate the gameplay window by talking to a special NPC named 'Lynda'
It reveals Time Played, Steps Taken, Battles Fought, Victories Obtained, and Bosses Defeated.
Still planning on adding more!
4: Footstep sounds/Fluid Gameplay
Big thanks to Atelier-Rgss ->
click hereHe provided the plugin for fluid gameplay, and probably future plugins. Supper big help!
and Big thanks toVisuStella MZ ->
click hereThey provided a bunch of plugins, and most likely, many more.
Please, please check them out if you need plugins to make your life easier!
I added footsteps to the game! Simple, but very nice addition, I have so far:
- Grass
- Stone
- Barefoot
- Wood
- Other (mostly for transfer events)
I also added the 'Treasure Popup' plugin, provided by Atelier-Rgss. When a chest is
opened instead of a message, that stops gameplay, it now shows a popup with the item's icon,
indicating how many you got
- Treasure Popup Teaser:
Changes OoO
Quick List:
1: Changed random damage during a certain nightmare, it was to damaging...way to damaging...
2: Changed battle system, works on way more fluent system
3: Changed your NIGHTMARE rating. Nightmares are rare at the start, and progressively get more common.
Minor Changes
- Changed npc dialog
- Changed potion recovery amount